An overview of the capabilities of the Ecere cross-platform SDK and eC language, and a walk-through to building an application that can ultimately be deployed on multiple desktop, mobile and web platforms.
An introduction to the new bindings for multiple programming languages (including C, C++ and Python), and our tool to automatically generate them from an arbitrary eC library (positioning eC as a great language to build a high-performance multi-platform API).
A look at ECON, a superset of JSON with additional support for type specifiers, hexadecimal numbers, and more, which so happens to be directly compatible with the eC instantiation syntax.
( http://ec-lang.org/econ )
Learn about the eC programming language, a superset of C offering object-oriented constructs, properties, reflection and dynamic modules while keeping native performance and maintaining C compatibility.
( http://ec-lang.org )
Learn about the Ecere IDE, a full-featured Integrated Development Environment capable of managing cross-compilers and with a powerful build system able to generate self-sufficient cross-platform Makefiles.
( http://ecere.org/overview/#ide )
Learn about the Ecere GUI toolkit, offering a flexible API to build interactive applications across multiple platforms.
( http://ecere.org/overview/#gui )
Learn about the Ecere 2D & 3D graphics engine which can serve as a foundation for putting together fun video games or other graphical software.
( http://ecere.org/overview/#3D )
A glance at Ecere's GNOSIS geospatial visualization toolkit, written in eC and leveraging our open-source software, the current driving force behind its continued development.
( http://ecere.ca/ )